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news News Friday, August 30, 2019 Friday, August 30, 2019 6:06 PM - Friday, August 30, 2019 6:06 PM

New motion analysis center software turns patients into live video game characters

New motion analysis center software turns patients into live video game characters

The Shriners Hospitals for Children — Spokane motion analysis center (MAC) recently implemented a new piece of software, Argonaut, into their studies. Argonaut’s sole functionality is to transform motion analysis patients into video game characters of their choice – live.

A motion study utilizes computer technology, along with engineering and therapy, to provide quantitative measurement of a child’s function during walking to help the physicians make the best treatment decisions for children. When a patient participates in a study, small reflective markers are placed all over their body. Twelve cameras around the room capture the movement of the markers to generate a full 3D stick figure image of the patient’s movement.

The Argonaut software grabs the movement data and transforms the stick figure into a fun character. Patients can choose from a space astronaut, football player, knight, robot and more! Each movement a patient makes, their character also makes. If they run around the room, so will their character.

Spokane Shriners Hospital patient, Axton, was able to experience the software firsthand. “Whoa…this is so cool,” said Axton. “I really like the football player one best.”

“This is a very important piece of our studies now,” said Motion Analysis Center Director Mark McMulkin, Ph.D. “This is not a medical need, but a patient experience need. It allows our patients to interact with a world while we perform our study. They can relax and have fun – the kids just love it.”

The Argonaut software is made by Idoneus Digital and was donated to the Spokane Shriners Hospital by Columbia Basin Shrine Club.

Learn more about the Spokane Shriners Hospital motion analysis center.